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Showing posts with label odst. Show all posts
Showing posts with label odst. Show all posts

Halo Legends clip "The Babysitter"

Here is a clip from the episode "Babysitter" from Halo Legends scheduled for release Feb, 16th 2010 check out some more info after the jump.



“The Babysitter” focuses on the intense rivalry between the ODST (Orbital Drop Shock Troopers) and the Spartans. When given an assignment to assassinate a high-ranking Covenant Prophet, a four-man team of ODSTs must accept a Spartan Sniper to their strike force. Each discipline learns something important about the other as the mission progresses into hostile territory - and old rivalries must be reexamined if the mission is to succeed. The episode emphasizes the differences in ability and style between the two soldier types, and features a few familiar faces – Dutch from Halo 3: ODST and his teammates Private O'Brien, Master Sergeant Cortez and Corporal Checkman.

Produced by 343 Industries, a part of Microsoft Game Studios, "Halo Legends" is a seven-story anthology – told across eight spectacular episodes – that explores the origin and historical events of the Halo universe and its intriguing characters. Halo Legends has been created in the same breakthrough format as The Animatrix and Batman Gotham Knight with each individual episode imagined by a cutting-edge, renowned Japanese anime director/animator.

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Halo 3 Mythic 2 Map Pack Dated for February

The multiplayer maps originally included in Halo 3: ODST will soon be available for all. Microsoft today announced the Halo 3 Mythic 2 Map Pack will be available for download on Feb. 2, 2010 at 800 Microsoft points.

The download pack contains these three maps:

~ Heretic brings players to familiar ground as the "Halo 2" arena Midship returns in "Halo 3." The stark interior of the Pious Inquisitor might appear austere on first glance, but Heretic's symmetrical spaces require players to execute complex strategies in order to outplay their opponents.

~ Citadel may be a long abandoned Forerunner stronghold, but its small, symmetrical confines are far from secure. Two opposing bases offer little safety for players looking for solace. Instead, Citadel forces small squads to stay in constant communication, keep their heads on a swivel, and be prepared to adjust combat tactics in close quarters.

~ Longshore lacks the commercial ships that once made it a lucrative port for Old Mombasa, but it still bustles with activity. Designed for large-scale combat and well-suited for smaller affairs, Longshore's multitude of industrial buildings, elevated walks, and open inlets conspire to create a complex battleground tailored for multiple combat scenarios.

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